E-Commerce
Introduction
Electronic commerce, commonly
written as E-Commerce, is the trading or facilitation of trading in products or
services using computer networks, such as the Internet or online social
networks. It covers a range of different types of businesses, from consumer
based retail sites, through auction or music sites, to business exchanges
trading goods and services between corporations. It is currently one of the
most important aspects of the Internet to emerge.
-It is commonly known as electronic
marketing.
-consist of buying and selling goods
and services over an electronic system such as the internet.
-E-commerce is the purchasing,
selling & exchanging goods and services over computer network or internet
through which transactions or terms of sale are performed electronically.
Evolution of E-Commerce
1970: Electronic Funds Transfer
(EFT)
--Used by the banking industry to
exchange account information over secured networks.
The late 1970s and early 1980:
--Electronic Data Interchange (EDI)
for e-commerce within companies.
--Used by businesses to transmit
data from one business to another.
The 1990s:
--The World Wide Web on the internet
provides easy-to-use technology for information publishing and dissemination.
--Cheaper to do business (economies
of scale)
--Enable diverse business activities
(economies of scope)
Some Common Applications of E-Commerce
- Document automation in supply chain and logistics
- Domestic and international Payment systems
- Automated online assistants
- Online shopping and order tracking
- Online banking
- Online office suites
- Shopping cart software
- Electronic tickets
Types of E-Commerce
Business-to-Business
(B2B): B2B E-commerce is
simply defined as commerce between companies. About 80% of e-commerce is of
this type. Example: Intel selling microprocessor to Dell, Heinz selling
ketchup to Mac.
Business-to-Consumer
(B2C): Business-to-Consumer E-commerce,
or commerce between companies and consumers, involves customers gathering
information; purchasing physical goods or receiving products over an electronic
network. Example: Dell selling me a Laptop.
Business-to-Government
(B2G): Business-to-Government E-commerce or
B2G is generally defined as commerce between companies and the public sector.
It refers to the use of the Internet for public procurement, licensing
procedures, and other government-related
operations. Example: Business pay taxes, file reports, or sell goods
and services to Govt. agencies.
Consumer-to-Consumer
(C2C): Consumer-to-consumer
e-commerce or C2C is simply commerce between private individuals or
consumers. Example: Mary buying an iPod from Tom on eBay,
Me selling a car to my neighbor.
Mobile
commerce (M-commerce): M-commerce (mobile
commerce) is the buying and selling of goods and services through wireless
technology-i.e., handheld devices such as
cellular telephones. Example: Mobile Ticketing, Information
Services, Mobile Banking.
Unique Features of E-Commerce Technology
universal standards: One set of technology
standards: Internet standards.
Effect:
o Disparate computer systems easily
communicate with each other
o Lower market entry costs—costs
merchants must pay to bring goods to market
o Lower consumers’ search
costs—effort required to find suitable products
Global
Reach: The technology reaches across
national boundaries, around Earth.
Effect:
o Commerce-enabled across
cultural and national boundaries seamlessly and without modification
o includes, potentially,
billions of consumers and millions of businesses worldwide
Richness: Supports video, audio, and text messages
Effect:
o Possible to deliver rich messages with
text, audio, and video simultaneously to large numbers of people
o Video, audio, and text marketing
messages can be integrated into single marketing message and consumer
experience
Digital
wallet: Stores credit card and owner
identification information and enters the shopper’s name, credit card number,
and shipping information automatically when invoked to complete a purchase.
- Micropayment systems:
- Developed for purchases of less
than $10
- Accumulated balance digital
payment systems
Key Factors of success in E-Commerce
- Providing value to
customers
- Providing service and
performance
- Quality of products
- Providing security
- Advertising
- Providing a 360-degree
view of the customer relationship
Advantages of E-Commerce
§Quick and easy
§24X7 open to the customers
§Can easily select product without moving around physically
§Up-to-Date Company material
§Shop from anywhere in the world
§Lower communication costs
§Consumer Reviews
Limitations of E-Commerce
Technology
- Unable to check products
personally
- Sometimes the problem with the
Quality
- The mechanical cause can cause
unpredictable effects on the total process
- The possibility of credit card
number theft
- Not everyone is connected to
the Internet
- On average only 1/9th of stock
is available
Conclusion
Although E-Commerce has some limitations now it becomes a very important
part of our business sectors. The Internet has lead to the birth and
evolution of E-commerce. E-commerce has now become a key component of many
organizations in the daily running of their business. As the Internet
and in turn E-commerce has developed, and continues to evolve and grow, it is
vital that any organization, in any particular industry, must base its
strategic planning around such a rapidly growing medium.
No comments